Skills are modifiers that appear in the multiplayer aspects of every game since Modern Combat 2: Black Pegasus. (Certain skills are also in effect in the Campaign modes of certain games - such as Modern Combat 5: Blackout). Skills provide various enhancements, such as improving the effectiveness of the player's weapons and armor, increasing reload speed or health regeneration rate, as well as more unique abilities.
Modern Combat 2: Black Pegasus
In MC2, the player can select one skill to play with before a match.
| Skills of Modern Combat 2: Black Pegasus | |
|---|---|
| Weapon Modifiers | +50% Max Ammo · +15% Reload Speed · -20% Recoil · +25% Accuracy |
| Player Modifiers | +10% Movement Speed · +25% Health Regen. · +10% Max Health |
| Damage Modifiers | +20% Pistols Damage · +20% Assaults Damage · +20% Shotguns Damage · +20% SMGs Damage · +20% LMGs Damage · +20% Snipers Damage |
Modern Combat 3: Fallen Nation
Skills and Equipment are both perks in MC3. Skills affect the player's properties (like Stealth), and Equipment adds special items to he player's inventory (like C4 Explosives). If a Skill or Equipment is bought (
5000), the Elite version is unlocked and can be bought for
60000.
- Stealth
- Privilege
- Gun Expert
- Natural Born Soldier
- Athlete
- Anatomy Scientist
- Field Specialist
- Demolition Expert
- One More Thing
Modern Combat 4: Zero Hour
Most skills in MC4 are specific for the Specialization they belong to. Some skills, however, are available in multiple specializations.
| Skills of Modern Combat 4: Zero Hour | |
|---|---|
| Intervention | Sharpshooting / Team Player • Grenade Belt / Personal Jammer • Integrated Radar / Helmet • Paragon Striker / Athleticism |
| Front Line | Privilege / Military Tactician • Grenade Belt / C4 Explosive • Martial Arts / Gun Expert • Paragon Juggernaut / Nanofiber Vest |
| Support | Duty Calls / Improved Strikes • Grenade Belt / Grenades Expert • Sentry / Sensor • Paragon Saboteur / One Last Thing |
| Stealth | Opportunism / Sneak • Grenade Belt / Decoy • Readied Shot / Tactical Mask • Paragon Senses / Active Camouflage |
| Demolition | Resistance / Dedication • Grenade Belt / Ammo Pack • Proximity Mine / Incendiary Device • Paragon Destroyer / Explosives Expert |
Modern Combat 5: Blackout
In Modern Combat 5: Blackout, each soldier class has a skill tree with its own unique skills. Skills are unlocked with Skill Points (SP) which can be earned by leveling up, playing missions or events, as well as purchased via certain bundles. Some skills take affect in the Campaign, but others are only in effect in multiplayer mode.
Every class has 8 skill categories. The 3rd skill for each class is a Special Ability (such as the Assault Class's Berzerk ability) which can be manually activated in-game (with the exception of the Recon class's Reveal skill, which is a passive ability unless the player is equipped with the Seer Armor Core - which changes it to an improved active ability).
| Assault | Heavy | Recon | Sniper | Support | Bounty Hunter | Sapper | X1‑Morph | Kommander | Marauder | |
|---|---|---|---|---|---|---|---|---|---|---|
To activate the Special Ability, the player must press the "Cycle Grenade / Ability" button to swap between grenades and Special Abilities; and then activate the ability by pressing the same button used for grenade-throwing.
Special abilities are not active in the Campaign; in most missions however, the player instead has the ability to manually deploy recon drones (of which the player has an unlimited supply) which function the same as those of the recon drone deployed via Military Support in multiplayer games.
Likewise, the 8th skill in each class is a Synergy Skill, which provides a special benefit to all teammates within the vicinity of the player - for example, the Assault class' Synergy Assault skill provides nearby teammates a boost in damage. (The Kommander is the only class whose 8th skill does not have "Synergy" in its name).
Below the player's radar are 5 slots which show which Synergy Skill benefits they are currently receiving from nearby teammates:
Multiplayer "Tier List"
The following a "tier list" of class skills ranked based on their potential usefulness in high-league multiplayer gameplay. (Skills not listed are considered mid-low tier and as such may not be as signfiicant in higher leagues) - keep in mind this list is not official and is subject to change.
Top Tier
- Medkit
- Medkit Upgrade
- Reveal
- Reveal Upgrade
- Synergy Support
- Endurance
- Ballistic Plates
- Ballistic Plates Upgrade
High Tier
- Improved Gearbox
- Dexterity
- Technician
- Berserk
- Berserk Upgrade
- Synergy Assault
- Bulletproof
- Last Stand
- Quick Heal
- Boombastic
- Synergy Heavy
- Improved Radar
- Side Effects
- Critical Chance
- Synergy Recon
- Handgun Mastery
- Decoy
- Hip Fire
- Stealth Assassin
- Ensnare
- Decoy Upgrade
- Synergy Sniper
- Bloodlust
- Heal
- Heal Upgrade
- Scavenger
- Dividends
- Starter Boost
- Dividends Upgrade
- Scrounger
- Frostblast
- Combined Arms
- Frostblast Upgrade
- Power-Up
- Assimilation
- Shield
- Swiftness
- Peripherals
- Overload
- Shield Upgrade
- Synergy Morph
- Shield Rush
- Interrogation
- Field Repairs
- Reconstruction
- Assassin's Edge
- Rapid Fire
- Wounded Wolf
- Blurry Vision
- Rapid Fire Upgrade
- Synergy Marauder
| Modern Combat 5: Blackout game mechanics | ||
|---|---|---|
| Currencies | Credits • Diamond Dust • Gear Tokens • Skill Points • Energy • Pro Tickets | |
| Ranking systems | League Rating • XP • Weapon Score • VIP level | |
| Purchases | Supply Packs • Blueprints • Black Market • Consumables • Boosters • Power User | |
| Gameplay mechanics | Activities • Armory • Bullet Control • Controls • Dog tag • Melee • Military Support • Non-ranked match • Radar • Soldier classes • Suppressors (silencers) • Weapon statistics • Weapon upgrades • Skills • Squads | |
| Equipment | Weapons • Grenades • Attachments • Armor • Armor Cores • Weapon and Armor camos | |
All items (141)
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Sapper (skill)
-
Scavenger
-
Scrounger
- Sensor
-
Sentry
-
Sharpshooting
- Shield
-
Shield Rush
-
Shield Upgrade
-
Side Effects
-
Skill Points
-
Skill Points (SP)
-
Sneak
-
Solid Grip
-
Starter Boost
-
Steady Weapon
- Stealth (skill)
-
Stealth Assassin
-
Swiftness
-
Synergy Assault
-
Synergy Bounty Hunter
-
Synergy Heavy
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Synergy Marauder
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Synergy Morph
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Synergy Recon
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Synergy Sapper
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Synergy Sniper
-
Synergy Support