- > For the Modern Combat 5: Blackout variant, see Red-34.
The ACM is an assault rifle that appears in Modern Combat 3: Fallen Nation.
Modern Combat 3: Fallen Nation
| Bravel‑1 | ACM | KT‑44 | Maiden | TZ4‑Compakt | ZN6‑Prototype |
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| 1:Value = ACM
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| 3:Label = Type | 3:Value = Assault Rifle
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| 4:Label = Likely based on | 4:Value = ACR
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| 5:Label = Users | 5:Value = Phantom Unit
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| 8:Label = Damage | 8:Value =![]()
50-30~(FMJ)
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| 10:Label = Rate of fire
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| 11:Label = Range | 11:Value =![]()
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| 12:Label = Accuracy
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| 13:Label = Handling
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| 14:Label = Mobility
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| 15:Label = Magazine size | 15:Value = 30 (Standard magazine)
45 (Extended magazine)
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| 16:Label = Starting ammo | 16:Value = 150
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| 17:Label = Max. ammo | 17:Value = 300 (Ammo Belt)
450 (Ammo Belt Elite)
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| 18:Label = Ammo received via pickup | 18:Value =
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| 19:Label = Reloading | 19:Value = 1.4 seconds
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| 20:Label = Fire mode | 20:Value = Automatic
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| 22:Label = Max Capacity | 22:Value =
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| 23:Label = Stealth | 23:Value =
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| 26:Label = Class | 26:Value =
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| 27:Label = Tier | 27:Value =
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| 28:Label = Unlocked | 28:Value = Rank 16
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| 29:Label = Cost
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11,000
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| 31:Value = Firing sound
Reloading sound
}} The ACM is a moderate damage, moderate rate of fire assault rifle sporting average range and a 30-round magazine.
Campaign
The ACM is a fairly uncommon weapon in the campaign. The player starts with an ACM with a Holographic Sight in the missions Cold-Blooded and Chaos Factory, and a few ACMs with no attachments can be found in Hostile Territories.
Multiplayer
Unlocked at rank 16, the ACM is a powerful mid-ranged weapon. The gun boasts good damage, an average rate of fire and decent accuracy. Optics are a popular choice due to the cluttered iron sights, and Extended magazines will give the ACM a magazine size of 45 rounds for sustained combat. A Grip is also a popular choice, since the gun has a jerky omnidirectional kick that can throw players' aim off. The ACM excels in close-mid range combat, due to having high damage among assault rifles, albeit not as high as the KT-44. If recoil is controlled, the ACM can be effective out to longer ranges, however this is ill-advised as the weapon's recoil gets unpredictable quickly when under full-auto fire and due to the number of other stronger longer ranged weapons, like the TZ4-Compakt assault rifle or sniper rifles.
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Attachments
| Attachment | Price | Effect |
|---|---|---|
| Red Dot Sight | Increases clarity of the sight. | |
| Holographic Sight | Increases clarity even more. | |
| ACOG Scope | Increases zoom when ADS. | |
| Thermal Scope | Highlights humans. | |
| Flash Hider | Increases accuracy and removes muzzle flash. | |
| Grip | Reduces recoil. | |
| Suppressor | Lowers firing noise and keeps the user off the radar when firing. | |
| Extended magazine | Increases amount of ammunition per magazine. | |
| FMJ rounds | Increases damage. |
Gallery
See also
| Weapons of Modern Combat 3: Fallen Nation | |
|---|---|
| Handguns | MK45 • Vulture • .44 Revolver |
| Submachine guns | MC81 • OPS55 • TXR-Reaper |
| Assault rifles | Bravel-1 • ACM • KT-44 • Maiden • TZ4-Compakt • ZN6-Prototype |
| Shotguns | Defiler • N4010 • Roar 3000 |
| Light machine guns | Shred-4 • Automat-X |
| Sniper rifles | Intercept-L200 • KR600 |
| Launchers | Rampage-4 • ZXD |
Trivia
- The ACM is one of only two guns with weapon camouflage in Modern Combat 3, the other being the Roar 3000.
- The ACM has a Phantom Unit logo engraved on it, hinting that the ACM is Phantom Unit's weapon of choice.
- This weapon is the predecessor of the Red-34 in Modern Combat 5: Blackout.





